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Computing

Computing

Year

Coverage

Progression

Year 1

Children will spend time programming toys. They will also produce videos of themselves. Time will be spent creating illustrations for e-books and using search engines to search for images. They will also create a talking book and a card using digital software.

E-safety will be taught throughout the year.

  • Understand that a toy can be controlled by inputting instructions.
  • Develop and record sequences of instructions.
  • Program/debug toy.
  • Predict what a program will do.
  • Break down processes into simple, clear steps as an algorithm.
  • Use different features of a video camera.
  • Use the internet safely to find images.
  • Select and use painting tools.
  • Know how to save, retrieve and change work.
  • Know what to do if they encounter pictures that cause concern.
  • Ask and answer binary questions about their images.
  • Use sound recording equipment.
  • Develop basic keyboard/mouse skills.
  • Develop skills in combining text and images.

Year 2

Children will use digital programming to move objects around a screen. They will also play games online to work out how they work. Time will be spent taking, reviewing and editing digital photographs as well as using the internet to research topics online. They will also learn how to send and receive emails and collect data and record/interpret it using a graphing package.

E-safety will be taught throughout the year.  

  • Have a clear understanding of algorithms as sequences of instructions.
  • Convert/debug algorithms.
  • Predict what a program will do.
  • Test predictions.
  • Be aware of how to use games safely.
  • Use a digital camera and review/edit images.
  • Develop research/presentation skills.
  • Understand that email can be used to communicate.
  • Develop skills to open/compose/send emails.
  • Be aware of e-safety issues when using email.
  • Use simple charting software.
 

 

Year 3

Children will spend time creating animated cartoons. They will also find and correct bugs in programs. Time will be spent making videos and understanding how a network works. They will also learn how to use ICT to collect and analyse opinions.

E-safety will be taught throughout the year.

  • Create an algorithm for an animated scene.
  • Write a program to create the algorithm.
  • Correct mistakes in algorithm.
  • Develop strategies for finding errors in programs.
  • Gain skills in shooting/editing live video.
  • Understand the physical hardware connections necessary for networks.
  • Understand some features of internet protocols.
  • Understand some diagnostic tools for investigating network connections.
  • Develop a basic understanding of how domain names are converted to IP addresses.
  • Develop skills in using email.
  • Be aware of broader issues surrounding email, including ‘netiquette’ and e-safety.
  • Experience video conferencing.
  • Use the internet to collect data.
  • Gain skills in using charts to analyse data and interpret results.

Year 4

Children will develop educational computer games. They will also design a prototype for an interactive toy. Time will be spent producing digital music and editing and writing HTML.  They will also create their own wiki and measure data using ICT.

E-safety will be taught throughout the year.  

  • Develop an educational game using selection and repetition.
  • Understand and use variables.
  • Debug programs.
  • Recognise the importance of user interface design,
  • Design and make an on-screen computer-controlled toy.
  • Understand different forms of input and output.
  • Design, write and debug the control and monitoring program for their toy.
  • Use one or more programs to edit music.
  • Create and develop a musical composition.
  • Use HTML tags/hyperlinks.
  • Code up a simple webpage.
  • Understand some of the risks in using the web.
  • Understand the conventions for collaborative work online.
  • Be aware of responsibilities when editing other people’s work.
  • Become familiar with wikis, including potential problems associated with its use.
  • Write for a target audience using a wiki tool.
  • Use computer-based data logging equipment.
  • Use spreadsheets to create charts.
  • Practise using presentation software.

Year 5

Children will plan and design their own computer game. They will also learn more about cryptography. Time will be spent exploring geometric art and creating websites. They will also learn about blogging and creating virtual spaces.

E-safety will be taught throughout the year.  

  • Design and create a computer program for a game, which uses selection, repetition and variables.
  • Detect and correct errors in their game.
  • Use iterative development techniques to improve their game.
  • Be familiar with different codes.
  • Understand the need for private information to be encrypted.
  • Encrypt and decrypt messages.
  • Appreciate the need to use complex passwords and keep them secure.
  • Become familiar with the tools and techniques of a vector graphics package.
  • Develop an understanding of turtle graphics.
  • Develop some awareness of computer generated art.
  • Develop research skills to decide what is appropriate.
  • Understand some elements of how search engines select and rank results.
  • Question the plausibility and quality of information.
  • Develop understanding of e-safety and responsible use of technology.
  • Create a sequence of blogs.
  • Incorporate additional media.
  • Comment on the posts of others.
  • Understand the work of architects, designers and engineers working in 3D.
  • Develop familiarity with a simple CAD tool.

Year 6

The focus for the year will be the production of a mobile app. The children will identify a problem that needs to be solved and identify their own skills and attributes for creating an app that will solve the problem. The will use market research to design and develop their app. They will then create marketing materials to advertise their app.

E-safety will be taught throughout the year.  

  • Develop an awareness of the capabilities of smartphones/tablets.
  • Understand geolocation, including GPS.
  • Identify interesting, solvable problems.
  • Evaluate competing products.
  • Pitch a proposal for an app.
  • Identify talents and skills.
  • Use web-based research skills to source tools, content and other resources.
  • Conduct a survey and analyse/interpret data.
  • Work collaboratively to design the app’s interface.
  • Use wireframing tools to create a design prototype of their app.
  • Develop or source the individual interface components they will use.
  • Address accessibility/inclusion issues.
  • Become familiar with a programming toolkit/development platform.
  • Import media assets to their project.
  • Write down the algorithms for their app.
  • Program, debug and refine the code for their app.
  • Test and evaluate their app.
  • Identify a unique selling point.
  • Develop a printed flyer/brochure incorporating text and images.
  • Further develop knowledge, skills and understanding in relation to creating a website.
  • Further develop skills relating to shooting and editing video.

 

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